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I was never able to have a good selection of cars as I advanced through Tour mode. The problem with this is that you hit new events, but are still limited to just one or two cars in that class until you hit a higher level. In the beginning, you have access to one car (or two if you have joined a club), and from there it’s down to you to gain the levels required to unlock more exciting cars. A player’s level limits what cars can be accessed. This means that the developer, Evolution, has limited the player’s access in how they progress through Tour mode, and in relation, the online mode. Everything is controlled based on how much fame the player has, as meeting targets levels up the player’s profile. While stars are used to unlock more events in single player, gaining fame is Driveclub’s blood flow throughout every part of the game and is rewarded for driving well or skilfully, such as drafting and drifting (think earning kudos from Project Gotham Racing), and finishing in a good position. The only downside was the cash prize wasn’t as big, and that’s the same for Driveclub, except substitute the cash with fame points. This concept was recently done in Forza Motorsport 5, allowing people who might have come close to winning to continue through the championship without a handicap or without having to retry the race.
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This helps with progression to get through the campaign faster. This means that for most of the events you can actually get the maximum stars without achieving a win. These stars are challenges based on the event and can ask the player to overcome feats, such as finishing in the top 3, achieving a target speed, beating a lap within a certain amount of time, or doing a complete clean lap. Each event inside one of the five groups contains either three, six or nine stars to gather. Progression through Tour is slightly different than the norm. Rookie is the first collection, featuring smaller less exotic hot hatch vehicles, such as the Mini John Cooper Works GP, Volkswagen Golf GTI and Renault Clio RS, then each step opens up faster cars and more tracks until you work your way up to the legend series and drive such beauties as the Koenigsegg Agera R, McLaren P1 and Hennesey Venom GT. Each group is made up of race events, often limiting car selection to a specific type.
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The main single player attraction is Tour, a mode filled with various cars and challenges separated into five class groups. I’d say it is similar to games like Top Gear on the Super Nintendo, where you just pick a car, choose a track based on a luscious location and get racing, and it’s nice to have something like that to balance out the racers that bring open world to the genre. Everyone is shouting praise for Forza Horizon 2’s open world gameplay, including me, but Driveclub is a different type of game. Unlike Microsoft’s Forza Horizon 2’s focus on a beautiful open world racing party, Sony’s Driveclub keeps it simple. There is nothing in the way of cutscenes or short stories to stop you from picking a car and getting on that tarmac. One thing I learnt from my time with Driveclub is that this game wants you to get on the track. After the long wait for another PlayStation 4 racer to hit the market, Driveclub is finally here, but is this first party racer blasting out in pole position to lead Sony’s Christmas catalogue or is it going to burst a tire and fly off the banking with a splash? Turn on your ignition keys and let’s find out. Driveclub was hit with a ten month delay and lost its hashtag during this time period. As you probably know by now, this never actually happened. # Driveclub was supposed to be Sony’s big racer for the launch of PlayStation 4 back in November 2013, while also showcasing Sony’s concept for PlayStation Plus versions of titles that could be upgrading to the full game for cheaper than buying the game normally.